The core engine is the part where the level data is read and processed to a list of platforms (and slopes, walls, ceilings) and where Marvin (then just a white square with a black outline) can walk along and jump on. I've shown extensive knowledge on the composition of the level data here (2017).Īnd (for the first time) stated my goal (2017) here.Īs you can see, there've been gaps of several years in which I did nothing or very little.Įarly 2017 I got a major breakthrough when the core engine finally became stable enough (and bug-free) that I could actually continue. I've hinted at having most of the CLUT images, but wanting to get every sprite too here (2012). Sometime during 2010-2011 I started working on it.Īs with most hobby projects, they either take a long time to get anywhere, or simply never see completion. Throughout the years I've had a pet project going on a slow pace.
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